Monthly Archives: 3月, 2013

Mathematics for 3D Game Programming and Computer Graphics 笔记 Chapter 4

Chapter4 3D Engine Geometry 4.1 Lines in 3D Space P1 P2 …

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Mathematics for 3D Game Programming and Computer Graphics 笔记 Chapter 3

Chapter 3  Transforms 在任何3D图形引擎中,常常需要把一组向量从一个空间转换到另一个空间 …

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Mathematics for 3D Game Programming and Computer Graphics 笔记 Chapter 2

Chapter2 Matrices 2.1 Matrix Properties MTij = Mji (aM) …

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从五笔 86 转到五笔新世纪版

从初一开始用五笔字形,学的时候学的 86 版,用了也有 10 年了,今天突然在想五笔 98 年出过一个 98 …

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Mathematics for 3D Game Programming and Computer Graphics 笔记 Chapter 1

Chapter 1 Vector 1.1 Vector Properties V = [V1, V2, &#8 …

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